My first launch: consumer 3D creation software on store shelves, shipped as a contract engineer on Sierra Home's landscaping suite while I was still a full-time engineering student. The ledger opens here, and a software historian has since written its retrospective.
The Ledger
Selected launches, oldest first. Dates are ship dates.
Windows Small Business Server 2003
shipped Oct 9, 2003My first Microsoft ship: primary developer of the administrative tool suite for the small-business server line. The remote-client desktop architecture I built there became my first patent.
XNA Game Studio 1.0
shipped Dec 11, 2006Third member of the founding team; development lead for the toolchain that democratized Xbox development. Personally designed and built XNA Game Studio Connect, the certified, encrypted bridge that let consumer code run safely on a closed console. Zero piracy incidents. The Connect work produced two patents: safely executing unsigned code on a closed system, and the encrypted channel that carried it there.
XNA Game Studio 2.0
shipped Dec 13, 2007Xbox Live networking arrived and the toolchain opened to the full Visual Studio family; the creator community scaled through thousands of independent developers.
XNA Game Studio 3.0
shipped Oct 30, 2008Write once, ship to three screens: Windows, Xbox 360, and Zune. Across the platform's run, 4,000+ independent developers shipped more than 3,000 certified Xbox 360 titles on tools my team built.
HBO GO + HBO Now, every screen
3 → 200+ devicesArrived as a new organization's first engineer and built it to 500 people, hiring 300 engineers and writing the career architecture myself. From the PlayStation 3 beachhead until 2018, every HBO GO and HBO Now client app on every screen shipped under me: iOS and Android rebuilt from the ground up, Roku, Apple TV, Xbox, PlayStation, Chromecast, smart TVs across every major maker, and Amazon Fire TV in eight weeks to enable a major distribution partnership. Three devices became more than 200, at 100+ releases a month. The client's screen-navigation architecture became a patent of its own, granted in 2019.
HBO Now
shipped Apr 7, 2015HBO's first direct-to-consumer product, launched on our client stack days before the Game of Thrones premiere. Webby Award, Best Streaming Video App, 2016 and 2017.
The backend, brought home
$10M a month, endedI proposed the strangler-pattern migration off the vendor backend, hired the services engineers who executed it, and held the division together through the public defeat that made the plan necessary. The delivery belonged to the services organization; the strategy, the staffing, and the will were mine. Endpoint by endpoint the platform came home, ending more than $10M a month in vendor costs, and the division's data-center-to-cloud migration cut server costs another 80 percent.
Westworld: the VR experience
Emmy, 2017A marketing activation that became Emmy-winning content, built with the series' creators as a 12-person, $4M production. The win chartered HBO's interactive division, which I founded and ran: a cross-functional incubation studio spanning narrative, art, design, engineering, and production.
Mosaic
app + series, in parallelSteven Soderbergh's interactive series companion. I executive produced the app and shipped it alongside the HBO series, holding a first-of-its-kind production to schedule across a novel authoring platform.
Westworld Awakening
Steam + QuestA $4M interactive title shipped to consumer storefronts. Quality was forced through vertical-slice gates and a motion-capture investment; the result was praised by VR players and press.
Shrapnel
$50M+ digital goodsCOO and Platform Director of a venture-backed AAA studio: 7 founders to 250 people, $30M raised, a creator marketplace economy operated across 200+ investors with zero security incidents, and Game of the Year recognition two years running. I designed the revenue architecture that carried the company through its hardest period without missing a payroll.
An agentic game master
live in 48 hoursCo-founded a pre-seed AI storytelling venture and shipped its proof: an agentic game master serving a live 1,500-member community two days after first commit. Presented at DICE; four investor conversations followed. The venture ended at prototype stage. The capability didn't.
Receipts
Awards and patents, verifiable.
US7676675B2 (SBS) · US20080140958A1 + EP2115609B1 (XNA Connect) · US10228828B2 (HBO)
Now
Building with the current wave. Hands on, weekly.
A live-generation game loop
under 1¢ per sessionAn AI-native prototype whose content is generated at play time, engineered to sub-cent inference cost per session with a prompt-caching architecture. Solo build.
A governed multi-model pipeline
1M+ words under canon controlA production writers' room run across four AI platforms plus generative audio, with quality gates rigorous enough to catch professional-grade model drift. Case study publishing soon.
Fractional transformation practice
since Sept 2025Operator-grade AI adoption for real organizations: technology modernization for a national consumer-trust nonprofit through a CEO-led restructuring, and agent-assisted program management that measurably lifted delivery across a consultancy's client work.
About
The through-line of my career is a room: smart people in positive conflict, making something better than any one of them could have made alone. My job is to build that room, keep it cohesive, and grow the people in it until they outgrow me. My hires lead studios today; my successors were my trainees.
The craft underneath is consistent: take a capability that works for insiders and turn it into a platform outsiders can build on, then run it with an operator's discipline: budgets, gates, launches, and the occasional impossible deadline met in eight weeks.
Built in Seattle, based in Phoenix, family in Los Angeles.